Monday, April 13, 2015

Scott Gelber: Artist Post

VaporWare, 2015, Scott Gelber

Senate, 2014, Scott Gelber


So Below, 2014

http://time-cop.tumblr.com/ - Website to view more works

Scott Gelber's work is important because it represents new media. He's based in Brooklyn, NY and has been making internet art for about 6 years. His aesthetic is perfectly aligned with "web art" and it is intentionally ironic all at the same time. I've been a big fan of his work for many months now and it only keeps getting better. His 2015 work, VaporWare, is a satirization of the newly dubbed genre "vaporwave" which emerged in the 2010s from seapunk and chillwave. The genre is entirely internet-based and relies on edits of other songs to create new music.


Gelber's work is revolutionary because it is geared towards the younger audience (older teens and young adults). Being a young person himself, he understands the importance of gaining a large internet presence. The creation of his internet .gifs are purely aesthetic and are massively popular on tumblr. He doesn't even have his own .com domain, he purely uses Tumblr. Additionally, he makes all of his content exclusively on the internet, for the internet.


So Below, one of his older .gifs, focuses on making fun of the horror film As Above, So Below. It is funny because it is, obviously, a skeleton embracing technology. The absurdism in his art is inspiring and exciting because of how well crafted it is. The skill and time he puts into the .gifs is something very interesting. Overall, I am a really big fan of his work and how funny it is. All of the .gifs I've seen by him are critically engaging and aesthetically pleasing.  

Monday, April 6, 2015

http://idyrself.com/

"At its core function, the Internet is a tool for the communication of information, whether factual or fictional. It has allowed us access to knowledge we would have otherwise never known, at a rate that we could have never achieved with printed materials. Each tool that we have developed to spread information has exponentially increased the speed at which it travels, leading to bursts of creativity and collaboration that have accelerated human development and accomplishment. The wired Internetat broadband speeds allows us to consume content so fast that any delay causes us to balk and whine. Wireless Internet made this information network portable and extended our range of knowledge beyond the boundaries of offices and libraries and into the world. Mobile devices have completely transformed our consumption of information, putting tiny computers in our pockets and letting us petition the wishing well of the infoverse."

The website, http://idyrself.com/, brings up a lot of feelings for me. Specifically, the eagerness to explore the internet and "get" what it is is something I resonate with and find myself struggling with often. The entire passage I posted above is really striking and confusing for a few reasons. I agree that we are interacting with a "lifeless machine" in order to get things done, but that does not define what we do on the internet. The internet is used to communicate with multiple people from all over the world for multiple reasons, so I think degrading a computer into a lifeless machine is not conducive to understanding it or appreciating how powerful it is. The internet is special and helpful for many reasons and I think that it's very easy for people to look over it as just interacting with a machine, but the interaction with a machine leads to meaningful interactions with other people.

Monday, March 30, 2015

Gallery Talk: Expressions of Blackness





The gallery talk I attended was "Expressions of Blackness" in February during Black History Month. As seen in these photos, there were some serious issues raised on campus about race. I learned a lot about the SMCM campus through this event. Most notably, the amount of racism on campus when people are able to hide behind anonymity. The YikYaks, as seen above, are crude and disgusting. The Expressions of Blackness gallery installation starts a dialogue with the campus. People are forced to recognize the racism and disgrace that is seen all around our campus and even on social media.

Tuesday, March 10, 2015

TADO: Vector Artist

(Merriweather Post Pavilion editorial spread for Animal Collective)
(Large scale mural and characters for the ‘Celebration Europe‘ Star Wars 30th anniversary event in London)

SOURCE: http://tado.co.uk/about-us/

Mike and Katie make up the design duo, better known to the world as TADO. Based in Sheffield, UK, this pint-sized creative powerhouse has produced an endless list of darkly adorable characters, artwork and projects that have terrorized and delighted individuals and clients world wide for over a decade. Started in 2001 when the pair began to work together at university, TADO quickly became an established name through their unique style, humour, illustrations, animations, and toy designs. Everything they do is produced in total collaboration – whether it be taking turns in drawing, painting, drilling, glueing, scribbling or clicking.

TADO is two people, Mike and Katie, based in Sheffield, UK who have a distinct eye-catching style to their vector art. They design mainly posters for bands, concerts, and have large scale clients such as Xbox and MTV. Morphing both colorful imagery with the bizarre, TADO brings to life a new dimension of vector art.

The first piece, a work highlighting the psychedelic nature of the experimental band Animal Collective, has multitudes of themes. The animals on stage reference one of the stage names of members in the band-- Panda Bear. The band prides itself on its unique, strange sound and this piece exemplifies that. The neon colors clash with the strange imagery and the display of a team of animals performing a show. Additionally, the image is referencing Merriweather Post Pavilion--an album by Animal Collective and also a popular concert venue in MD. Overall, the piece creates a strange feeling in me. The cute animals are juxtaposed to their strange environment and attire.

Wednesday, February 25, 2015

Georg Nees: Artist Post


Throughout the post, Georg Nees' work was the most interesting to me. He pioneered computer art by programming various software to create patterns. His work, Untitled (Gravel Stones), is representative of the experimentation he did throughout the 1960s. This work is considered one of the first digital art/computer art pieces because it was created at a time in which computers were seldom understood.

The repetition of the blocks and the disjointed image it becomes near the bottom indicates the inner mechanisms of digital life. I believe that this art is groundbreaking because of when it was created. Much like Marcel Duchamp's work, it was created very early on in the digital age. According to the text, "The confluence of computer art with the mainstream could hardly be more timely-- it offers not radical confrontation, but the opportunity for new discourse and enthusiasm." (75)

Nees' artwork is interesting because of the way it was constructed--through a computer software program in the 1960s. Additionally, the amount of simplicity in it is what attracts me to it. The beauty and intention of the art shines through by the

Thursday, February 5, 2015

Mitchell Davis: Artist Post


Mitchell Davis is a digital artist from Ohio who was born in 1990. Now based in LA, Mitchell's work has morphed towards incorporating the California landscapes. His art focuses on the dichotomy between technology and the way humans interact with it. Most importantly, he posts mixed media videos with glitches and various manipulations to film. He posts his videos on YouTube (youtube.com/LiveLavaLive) and has garnered a large audience from his alternative art style. 

His video, 

A Gradual Difference In Value Unbeknownst & Seemingly Meaningless, functions to demonstrate different gradients and the distorted pixels. His work is interesting due to the large range of video ideas he tackles and various digital prints. Although sometimes dabbling in painting and more traditional artistic mediums, Mitchell's work is largely computed based.


Mitchell's work resonates with me on various levels because I've been watching his videos for over 6 years. He started creating art when he was 18 and now he is going to be 25 later in the year. Having seen the majority of his work, almost all of his videos, and meeting him when I was 17, his work and attitude has influenced me greatly. This work in particular is stunning due to its length (10 hours total) and the music accompaniment in it.  Mitchell himself described the work with: 

"I've been wanting to do an art video for sometime now involving gradients. Something that would show you in a very simple form one thing changing into another. I wanted these changes (like hair growing) to happen very slowly, almost to the point where you're not sure if it has moved. So sit back and full screen this. Get lost in the lovely sounds by Andrew Huang. Know that things are always changing around you, even if you don't see it right away and thats okay. You can't stop time!"

Check out his website: http://mmitchelldaviss.net/ to see some more of his art and check out the prints you can buy at http://www.districtlines.com/livelavalive/art



Tuesday, February 3, 2015

Kojo Nnamdi

Before:
After:







I met Kojo Nnamdi and it was too cool! I edited out the really bright hot spots on both of our faces and changed the saturation. This is one of my favorite pictures of all time, so this was fun to mess around with.

Monday, February 2, 2015

Collage


For my collage, I used all of the scans of flowers I could find to make the base. I started with the idea of a garden because there were so many scans of plant life and then it grew from there, using the CD scans people posted to stand-in for clouds. 

Wednesday, January 28, 2015

Scanner Manipulations











For my scans, I chose to work with movement and the speed of the scanner's camera. The scanner's camera captures the image and as it is capturing it, I moved and stretched whatever I was scanning. Scanning a number of different items, I found that they all moved quite differently. The kinetic sand, my knit cardigan, and Lisa Frank notebook produced the most interesting effects. 

Sunday, January 25, 2015

Technology Log (Saturday, 1/24/2015)

9:30 - 11:00am: Netflix/Surfing the web
11:00 - 11:30am: Checking emails, glancing at phone, getting ready
12:00 - 1:30pm: Brunch
2:00 - 4:30pm: Nap
4:30 - 6:30pm: Netflix/Surfing the web
6:30 - 7:30pm: Dinner
8:30 - 12:00am: Listening to music with iPhones and speakers + Snapchat
12:30 - 9:45am: Sleeping, then being woken up by my iPhone alarm
9:45 - 10:00am: Checking emails, texts, snapchats, glancing at my phone
10:15 - 11:00am: Hanging out with friends in the morning

TOTAL TIME: 1.5 + .5 + 2 + 4 + .25 + .15 = approx. 8.4 hours

Overall, my technology use is pretty saturated within my daily life. I didn't know how to account for the random times of the day between classes where I'm checking my emails, snapchats, texts, or calling my parents, so I tried to combine most of it into these somewhat broad categories that made up most of my day. I do know that Netflix takes up a lot of the time in my technology use, but so does supplying the music on my phone for parties-- which lasts a long time and we are often switching songs.

Wednesday, January 21, 2015

Research Digital Art Entry: Marcel Duchamp


Marcel Duchamp, pictured above, was one of the first creators of non-art-- the "dada" movement. Duchamp was a French artist born in the 1880s who created works that challenged the traditional definition of "art." Specifically,  Rotary Glass Plates (Precision Optics) pictured below, is his sculpture that influenced digital art because it is plays with the dichotomy of "rules being a process for art" and interactivity of works. Although not created on a computer in the sense of the term "digital", Duchamp's sculpture requires human interaction and attentiveness in order to see the effect of the spinning plates.


The sculpture does include digital art aspects- utilizing a computerized motor mechanism. According to the Paul text, "Duchamp's work in particular has been extremely influential in the realm of digital art: the shift from object to concept embodied in many of his works can be seen as a predecessor of the 'virtual object' as a structure in process, and his ready-mades connect with the appropriation and manipulation of 'found' (copied) images that play a dominant role in many digital artworks." (13)


My interpretation of Rotary Glass Plates (Precision Optics) makes me think about the Hirshhorn Museum in Washington D.C. A lot of the "Black Box" exhibits in that museum call for the viewer to interact with the artwork by means of standing, watching, or listening. With Duchamp's Rotary Glass Plates (Precision Optics), the viewer has to do all three of those. 


The influence on digital art from this work is pertinent because this work was created at such an early date, 1920 to be exact. The new-age aesthetic of this work strongly displays the interactive element of an early art piece. Although interesting the way it is, this work could be made stronger or more impressionable with an additional piece that encourages the viewer to interact with it in a way that is not intended. Duchamp had specific ideas for how to interact with this, but pushing the boundaries of interaction would be something I assume he is in favor of. 


VIDEO: 
Rotary Glass Plates ( Precision Optics), 1969.
Replica of kinetic sculpture created by Marcel Duchamp in 1920.




IMAGE SOURCES:

SOURCES:
Christiane Paul PDF on Blackboard