Wednesday, January 28, 2015

Scanner Manipulations











For my scans, I chose to work with movement and the speed of the scanner's camera. The scanner's camera captures the image and as it is capturing it, I moved and stretched whatever I was scanning. Scanning a number of different items, I found that they all moved quite differently. The kinetic sand, my knit cardigan, and Lisa Frank notebook produced the most interesting effects. 

Sunday, January 25, 2015

Technology Log (Saturday, 1/24/2015)

9:30 - 11:00am: Netflix/Surfing the web
11:00 - 11:30am: Checking emails, glancing at phone, getting ready
12:00 - 1:30pm: Brunch
2:00 - 4:30pm: Nap
4:30 - 6:30pm: Netflix/Surfing the web
6:30 - 7:30pm: Dinner
8:30 - 12:00am: Listening to music with iPhones and speakers + Snapchat
12:30 - 9:45am: Sleeping, then being woken up by my iPhone alarm
9:45 - 10:00am: Checking emails, texts, snapchats, glancing at my phone
10:15 - 11:00am: Hanging out with friends in the morning

TOTAL TIME: 1.5 + .5 + 2 + 4 + .25 + .15 = approx. 8.4 hours

Overall, my technology use is pretty saturated within my daily life. I didn't know how to account for the random times of the day between classes where I'm checking my emails, snapchats, texts, or calling my parents, so I tried to combine most of it into these somewhat broad categories that made up most of my day. I do know that Netflix takes up a lot of the time in my technology use, but so does supplying the music on my phone for parties-- which lasts a long time and we are often switching songs.

Wednesday, January 21, 2015

Research Digital Art Entry: Marcel Duchamp


Marcel Duchamp, pictured above, was one of the first creators of non-art-- the "dada" movement. Duchamp was a French artist born in the 1880s who created works that challenged the traditional definition of "art." Specifically,  Rotary Glass Plates (Precision Optics) pictured below, is his sculpture that influenced digital art because it is plays with the dichotomy of "rules being a process for art" and interactivity of works. Although not created on a computer in the sense of the term "digital", Duchamp's sculpture requires human interaction and attentiveness in order to see the effect of the spinning plates.


The sculpture does include digital art aspects- utilizing a computerized motor mechanism. According to the Paul text, "Duchamp's work in particular has been extremely influential in the realm of digital art: the shift from object to concept embodied in many of his works can be seen as a predecessor of the 'virtual object' as a structure in process, and his ready-mades connect with the appropriation and manipulation of 'found' (copied) images that play a dominant role in many digital artworks." (13)


My interpretation of Rotary Glass Plates (Precision Optics) makes me think about the Hirshhorn Museum in Washington D.C. A lot of the "Black Box" exhibits in that museum call for the viewer to interact with the artwork by means of standing, watching, or listening. With Duchamp's Rotary Glass Plates (Precision Optics), the viewer has to do all three of those. 


The influence on digital art from this work is pertinent because this work was created at such an early date, 1920 to be exact. The new-age aesthetic of this work strongly displays the interactive element of an early art piece. Although interesting the way it is, this work could be made stronger or more impressionable with an additional piece that encourages the viewer to interact with it in a way that is not intended. Duchamp had specific ideas for how to interact with this, but pushing the boundaries of interaction would be something I assume he is in favor of. 


VIDEO: 
Rotary Glass Plates ( Precision Optics), 1969.
Replica of kinetic sculpture created by Marcel Duchamp in 1920.




IMAGE SOURCES:

SOURCES:
Christiane Paul PDF on Blackboard